#include "VSResource.h"
#include "VSStream.h"
#include "VSGraphicInclude.h"
using namespace VSEngine2;
VSResource::VSResource()
{

}
VSResource::~VSResource()
{

}
unsigned int VSResource::DiskUse()const
{
	unsigned int uiUse = m_ResourceName.DiskUse();
	return uiUse;
}
bool VSResource::Save(VSStream & rStream,unsigned int &iSaveUse)const
{
	if (!m_ResourceName.Save(rStream,iSaveUse))
	{
		return false;
	}
	return true;
	
}
bool VSResource::Load(VSStream & rStream,unsigned int &iSaveUse)
{
	if (!m_ResourceName.Load(rStream,iSaveUse))
	{
		return false;
	}
	return true;	
}
bool VSResource::Clone(const VSResource *pResource,unsigned int uiType)
{
	if (!pResource)
	{
		return false;
	}
	return true;
}
VSResourceProxyBase::VSResourceProxyBase()
{

}
VSResourceProxyBase::~VSResourceProxyBase()
{

}